Thursday, December 10, 2015

Tutorial: Add Own Texture in Maya

I am going to teach you guys how to put your own texture in Maya. I didn't know how to do it but now I do! OK let's get started!

First Step:

Find what texture you want to use. Since I am making a castle I am going for a brick wall or tile type of texture. My castle has flags and I want them to look like flags, so I am going to need my own flag texture.




Second Step:
You want to highlight what walls or objects you want to have the new material/texture. 

You will then press the right button on the mouse and then hold and then go down to assign new material. You will then do Lambert. 

You will click that. It should pop up this. 

This is the Attribute Editor Menu. You will then click on the checkerboard box that is next to the Color Attribute. It should pop up this and then you will click the file. 

Then this will pop open when you click file. You will then click on the yellow folder that stands out/ next to Image Name. 

You will then choose whatever texture you want and open it. Make sure it is the right one. If it doesn't show up, press 6 on the keyboard. It will then show up. Like this: 

You will then have to click on the placeTexture or depending on if it has numbers in it or not. You will have to scale, size and rotate the image until you like it. It will be the same way with the flags. 

Finally you are done! 

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