Tuesday, September 8, 2015

Wormy

The scope of my animation of my worm, Wormy, was to get the feeling of understanding how to make a certain object/creature move the right way.

The process of making Wormy come to life was a little tricky for me. I had to make him first on Adobe Photoshop and add the different features/accessories on him. Then, I transferred Wormy into Adobe After Effects and add Puppet Pin Points with the Puppet Pin Tool. I had to start over two times because I didn't save Wormy right and I didn't save the Background right, so it messed up my After Effects. When I finally got the layers saved to the right form, I then went ahead and started to move and time the different positions of Wormy. Finally, I got him to move across the screen and have a shadow following him when he moves.

I learned how to add the different Pin Points (joints) onto a creature/object to make it move a certain way, how to render it out, how to add a certain shadow on/around Wormy, and how to have Wormy inside the grass rather than on top of the grass.

I would have liked to add clouds because it would have made the movie a little more realistic, but I ended up not having very much time.

I would keep my grass color the same because it looks more fresh and new around Wormy.

I will try my best next time to figure out the different tools on my own because I have been asking for a lot of help, I am still trying to get use to using a Mac computer and the many different settings that will effect my animation.

Overall, I thought it was fun to bring a simple little sketch to life.

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